Procedural Maze

Houdini Digital Asset

Objective

With this project I wanted to create a fully customizable maze as an Houdini Digital Asset :
– Customizable maze (height, size, wall width, bevel)
– Customizable ground (height, details)
– Recursive backtracking algorithm solver with generation seed
– Customizable mesh optimization (% remesh, mesh quality and ground definition)
– Customizable render (Color tint, leaves displacement, maps activation)
– Customizable camera (Camera position around the maze, height)
– Customizable light (activation, intensity and color)
– Automatic three-point lights which following the camera

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