Objective
This project was a personal challenge for me—a full UI art concept inspired by my passion for both game design and visual storytelling.
Drawing from the dark, immersive atmosphere of a Dark Souls-like game and the nature-driven world of Miyazaki’s Princess Mononoke, I wanted to blend these two worlds into a cohesive visual experience.
The mix of mystical elements, Japanese esotericism, and ancient symbolism shaped the design, while the challenge was in creating an interface that felt both organic and functional within this unique setting. It’s been an exciting journey to bring these ideas to life.
Art Direction
I incorporated Japanese elements such as ink textures to evoke the style of traditional Japanese prints and used parchment for a natural, authentic feel.
During my research, I also discovered the art of Shibori—a Japanese tie-dye technique—which I integrated into some screens, adding depth and cultural richness to the overall visual design.
Midjourney Enhanced
To enhance my artwork and get the project off the ground, I used Midjourney to create backgrounds and illustrations.
This tool was invaluable in setting the mood and visualizing scenes, providing quick and effective references.
It was a truly enjoyable experience to see my main character come to life, almost as if she was a part of a Miyazaki film, adding a unique touch to the project.
Icons & Symbols Crafting
For my work on symbolism, I found inspiration in Japanese esotericism and cave paintings.
The mystical and spiritual elements of Japanese traditions gave me a lot to work with, while the raw, primal feel of cave paintings added an authentic feel.
Mixing these influences helped create a distinctive and compelling look for the project.
UI Tech Prototype
Here’s the result of my work integrating UI screens into a real-time project using Unreal Engine.
I used DaVinci Resolve for editing and FL Studio to compose the entire video (some musics and all the sound design) to bring this project to life.